How to Know if Your Song is ACTUALLY Good
If you've ever tried to judge your own music, you probably know it's WAY harder than it should be. How can you be objective in judging a song that you've spent

Key Takeaways
- Wait at least a week before judging your song to get past the initial euphoria.
- Create playlists mixing your song with professional tracks to test if it blends.
- Genuine excitement from family and friends indicates your song has special potential.
- Get specific technical feedback from other producers for actionable improvement advice.
- Follow the 80% rule: release when it's good enough rather than chasing perfection.
You’ve poured your heart and soul into a song, spent countless hours perfecting every detail — but now you’re staring at it wondering: is this actually any good?
This is the creative curse we all face. You’re so close to your own work that you can’t see the big picture. It’s like trying to judge a painting when you’re only an inch away from the canvas.
After 12 years of making music and wrestling with this exact problem, I’ve developed a system that actually works. Think of it like leveling up in a video game — we’ll start with the easiest methods and work our way up to the most challenging (but most effective) strategies.
And here’s the thing: evaluating your music is a lot like shooting crumpled paper into a trash can. At first, you’re blindfolded, standing far away, aiming at a tiny cup. But each level we cover will make that target bigger and bring you closer to it.
I also made a full video on this…
All the ideas in this article come from the video below. If you don't feel like reading, well, I gotchu.
Part of the Songwriting series — For the full picture, read my complete songwriting guide.
The Core Problem With Judging Your Own Music
You’d think it would be easy to tell if your music will resonate with people.
It’s not.
You’ve sweated over every note, every lyric, every mix decision. You’re so embedded in the process that objectivity becomes nearly impossible. Your family and friends will listen and say “sounds good!” — thanks Mom, but that doesn’t actually help.
We need strategies that cut through this creative fog and give us real insight into whether our songs have what it takes.
Level 1: Do You Actually Like the Song?
Difficulty: 1/10 | Effectiveness: 3/10
This sounds obvious, but it’s way more complicated than it appears.
Right after you finish a song, you’re naturally excited about it. You just spent hours writing, recording, and editing — of course you think it’s the next big hit. But that initial euphoria rarely translates to lasting quality.
Here’s what actually works: wait a few days after finishing your song before making any judgments.
Let it simmer. Don’t listen to it for at least a week.
Then come back to it fresh. Can you still remember the melody? Do the lyrics stick with you? When you hit play, does it still get you excited?
If yes — you might be onto something.
If the song feels flat or disappointing compared to your initial excitement, it’s time to move on and write another one.
The Famous Artist Exception
But here’s where Level 1 gets tricky — sometimes your gut feeling is completely wrong.
The All-American Rejects almost didn’t put “Gives You Hell” on their album because they didn’t like it. That song became their biggest hit.
Ed Sheeran’s team had to beg him for months to include “Shape of You” because he wasn’t feeling it. Again, massive hit.
Don’t always trust your gut. Your personal taste doesn’t always align with what resonates with others, which is exactly why we need the other levels.
Think of Level 1 like shooting paper balls at a tiny cup while blindfolded, standing far away. You can make it, but the odds aren’t great.
Level 2: Does It Blend?
Difficulty: 2/10 | Effectiveness: 5/10
Here’s where we start getting more objective. Create a playlist with your song and 4-5 professional tracks in the same genre.
Does your song stick out like a sore thumb, or does it blend seamlessly with the professionals?
This strategy serves double duty — it’s both a mixing technique and a quality assessment. If your song sounds obviously amateur compared to the reference tracks, that tells you something important about where you stand.
The Multi-Location Test
Don’t just listen in your studio. Test your song in multiple environments:
- In your car (different speakers, road noise)
- On cheap earbuds (how most people actually listen)
- In different rooms (various acoustic qualities)
- At different volumes (quiet background vs. loud playback)
Each location will reveal different aspects of your mix and help you understand how it translates to real-world listening situations.

Play your reference tracks in these same spaces so you know how professional songs are supposed to sound in each environment.
This level is like removing the blindfold — you can finally see the target, even if you’re still standing pretty far away. The professional tracks guide you in the right direction, showing you what you’re aiming for.
Why Level 2 Has Limitations
While this method is great for pointing you in the right direction, it can be frustrating for newer producers. You might clearly hear that your song doesn’t sound like the professionals, but you can’t pinpoint exactly why.
That’s where Level 3 comes in.
Level 3: Show It to Your Family and Friends
Difficulty: 5/10 | Effectiveness: 5/10
I know what you’re thinking — “What do my friends and family know about music?”
Honestly? Probably nothing.
But they know something way more important: they care about you. And because they care about you, they’ll actually listen to your music, even when it’s not that great.
The “Sounds Good” Problem
90% of the time, showing your song to family and friends results in the same response: “Sounds good!” or “Good job!”
That’s still valuable information, but Level 3 isn’t really about getting honest criticism. It’s about measuring genuine excitement.
If Grandpa Bob or your college roommate gets legitimately excited about your song — not just polite excitement, but real enthusiasm — that’s a strong indicator you’re onto something good.
Think about it: if people who know and love you aren’t gushing over your music, how can you expect strangers to care?
Real-World Example
I used this technique on one of my own songs. My friends got genuinely excited when I played it for them — not the usual polite nodding, but actual enthusiasm.
When I eventually released that track, it got me more DM work requests than any song I’d ever made. Someone even offered to buy the song outright for a substantial amount of money.
I didn’t think the song was anything special, but my friends’ reaction told me otherwise. Sometimes the people closest to you can see what you can’t.
Level 3 moves us a few steps closer to the target. We’re not shooting blind anymore, and the cup is getting a bit bigger.
The Limitation
While family and friends can indicate whether a song has that special something, they usually can’t tell you how to fix specific problems. They might love it or be indifferent, but they can’t say ”the snare is too loud” or “you need more high-end on the vocals.”
For that kind of detailed insight, we need Level 4.
Level 4: Get Detailed Feedback
Difficulty: 6/10 | Effectiveness: 9/10
This is where everything changes. Getting specific, technical feedback from other producers is a game-changer.
Other producers can give you the kind of detailed analysis that your family simply can’t:
- “The bass needs to come up 2dB”
- “There’s too much buildup around 500Hz”
- “The snare drum is overpowering the vocals”
- “The high-end lacks presence and shine”
- “The arrangement drags in the second verse”
This type of feedback is incredibly valuable because it’s both specific and actionable. Instead of wondering why your song doesn’t sound professional, you get a roadmap for improvement.
The Challenge: Finding Producers Who Want to Help
The hardest part about Level 4 isn’t implementing the feedback — it’s finding producers willing to give you detailed critiques in the first place.

Most producers are busy with their own projects. Getting quality feedback often requires building relationships within the community or joining dedicated feedback groups.
Why This Level is So Effective
With detailed feedback from fellow producers, our trash can analogy transforms completely. Instead of shooting at a tiny cup, we’re now aiming at an actual waste basket. The target is bigger, we’re standing closer, and we have experienced guides helping us aim.
There’s almost nothing better for improving your music than getting specific, professional feedback from people who understand the technical and creative aspects of production.
The only thing more effective than getting detailed feedback is our final level.
Level 5: Release That Song
Difficulty: 9/10 | Effectiveness: 10/10
This is the ultimate test. The hardest thing on this entire list, but also the most impactful.
Nobody will follow or listen to your music if you never release it.
Releasing feels daunting because it’s permanent. Once it’s out there, people will judge it. They might not like it. They might ignore it completely. But here’s what I’ve learned after years of creating and releasing music:
The 80% Rule
Perfect doesn’t exist. No matter how much I tweak and adjust, my songs will never be perfect.
So I follow the 80% rule: I get my song to about 80% of where I think it could be, then I release it and move on to the next one.
This connects to the Pareto Principle — that last 20% of “perfection” usually takes 80% of your time. You get way more bang for your buck by focusing on that crucial 80% and then moving forward.
I’d rather take 10 shots at the basket than spend forever crafting one “perfectly” crumpled paper ball.
Why Releasing Beats Perfection
Here’s the thing: that 100% perfect song doesn’t exist anyway. And with every song you release — even if it doesn’t perform well — you learn something valuable.
Each “missed shot” gets you closer to your goal. The only way to actually sink the ball is to release your music and see how people respond.
The Real-World Feedback Loop
When you release a song, you get the ultimate feedback:
- Comments from listeners (both positive and critical)
- Streaming numbers and engagement metrics
- Playlist additions (or rejections)
- DMs and opportunities that come from people discovering your work
This real-world data is more valuable than any amount of theorizing or perfectionist tweaking in your bedroom studio.
The Mindset Shift
Once you release a song, you’ve done everything you can with your current skill level. No matter how many people end up listening, you should be proud that you saw a creative vision through to completion.
Most people never get past the “someday I’ll release something” phase. By actually putting your music out there, you’re already ahead of the majority of aspiring producers.
The Long Game: Building Your Portfolio
Here’s what happens when you start consistently releasing music at that 80% quality level:
You build a catalog. Some songs will hit, others won’t. But each release teaches you something about what resonates with people.
After you get a couple songs “in the basket” — tracks that genuinely connect with listeners — you can start aiming for bigger targets. Maybe that’s playlist placements, sync licensing opportunities, or building a fanbase.
If you make something truly amazing, people will listen. And when people start listening consistently, you know you’re creating genuinely good music.
The Paper Ball Philosophy
Throughout all five levels, remember the paper ball analogy. Starting out, you’re blindfolded, standing far from a tiny target. Each level removes obstacles and gets you closer to success:
- Level 1 gives you basic self-awareness (still mostly blind)
- Level 2 removes the blindfold (you can see what you’re aiming for)
- Level 3 moves you closer to the target (supportive audience)
- Level 4 makes the target bigger (actionable feedback)
- Level 5 is the actual game (real-world results)
Your Next Steps
Don’t try to implement all five levels at once. Start with Level 1 and 2 — they’re easy and will immediately improve your objectivity about your own music.
As you get more comfortable with self-evaluation and reference listening, start sharing your work with friends and family (Level 3).
When you’re ready for serious improvement, seek out detailed feedback from other producers (Level 4).
And when you’ve built up some confidence and have a song you genuinely believe in, take the leap into Level 5.
The goal isn’t to get every shot perfect. The goal is to keep shooting, keep learning, and gradually improve your aim.
Because here’s the truth: you’ll never know if your song is actually good until you put it out there and let the world decide.
Check out the free Vocal Production Checklist to make sure you’re not missing any steps in your vocal workflow.
Want the full walkthrough? My course Pro Vocals in 60 Minutes takes you from raw recording to polished vocal, step by step.

About Mattie
Mattie is a music producer, songwriter, and educator specializing in Logic Pro and vocal production. With over 10 years of experience in the music industry, he's helped thousands of artists transform their home studio recordings into professional-quality tracks.
As the founder of Music By Mattie, he creates tutorials, presets, and courses that simplify complex production techniques. His mission is to make professional music production accessible to everyone, regardless of budget or experience level.